![]() ![]() One more thing about that previous suggestion, I think there should be an indicator that says if you can accidentally blow yourself up with it. Measures While each of your moves and use your weapons. I would also suggest adding a display for the current character's weapon and special, as it's hard to tell what a certian weapon or grenade is going to do just from looking at it. In this fantastic game you control a group of mercenaries who must embark on a series of missions of life and death. Plus it will help you focus on gameplay now that players can see what's going on. Steam Next Fest BroForce dev s world regrower Terra Nil is blooming marvellous. I know this removes a big part of the "Wow look at the crazy explosions and blood and crap flying everywhere" effect, but it's important for players that want to see what's going on rather than watch the spectacle. Broforce is an awesome side-scrolling run and gun platform game developed by Free Lives Games that’s been Greenlit on Steam. Genshin Impact Kuki Shinobu build artifacts weapons and more The Loadout. And explosions that can harm the player or cause other things to explode should all look similar, while effects that can't should look similar. No giant particle effect fireballs everywhere. ![]() You might just want to add a "Low detail/effect" mode where only the damaging part of the explosion is shown and animated. Maybe our explosions need more clear indications of what they damage? They are deterministic of course, but the poor feedback might make them feel more haphazard than they actually are. ![]()
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